[Corpora-List] Second Call for Papers: Workshop on Games and Natural Language Processing 2020

Stephanie Lukin smlukin at gmail.com
Fri Jan 31 01:06:11 CET 2020


Second Call for Papers: Workshop on Games and Natural Language Processing 2020

Co-Located at LREC 2020: https://lrec2020.lrec-conf.org/

Workshop Date: 11 May 2020, Marseille, France

Website: https://sites.google.com/view/gamnlp2020/

Email: gamnlp2020 at googlegroups.com

Call for Papers

The Games and NLP workshop will examine the use of games and gamification for Natural Language Processing (NLP) tasks, as well as how NLP research can advance player engagement and communication within games. The Games and NLP workshop aims to promote and explore the possibilities for research and practical applications of games and gamification that have a core NLP aspect, either to generate resources and perform language tasks or as a game mechanic itself. This workshop investigates computational and theoretical aspects of natural language research that would be beneficial for designing and building novel game experiences, or for processing texts to conduct formal game studies. NLP would benefit from games in obtaining language resources (e.g., construction of a thesaurus or a parser through a crowdsourcing game), or in learning the linguistic characteristics of game users as compared to those of other domains.

Paper topics may include, but are not limited to:

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Games for collecting data useful for NLP (games in planning, under

development, or deployed)

-

Gamification of NLP tasks (techniques, best practice and evaluation of

gamification strategies)

-

Player motivation and experience (strategies for recruitment/retention

and player profiling)

-

Game design (conceptual design elements and reports of success and/or

failure of designs)

-

Novel uses of natural language processing or generation as a game

mechanic

-

Natural language in games as an alternative method of input for people

with disabilities

-

Processing NLP game data (aggregation methods and strategies for

minimising noise and cheating)

-

Analysis of large-scale game-related corpora (e.g., game reviews,

gameplay logs)

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Real-time sentiment analysis of player discourse or chat

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Evaluation of games for NLP (metrics for evaluating game performance,

evaluating player performance, motivation and bias, and evaluating task

difficulty)

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Serious games for learning languages

-

Player immersion in language-enabled mixed reality or physically

embodied games

-

Narrative plot or text generation of text-based interactive narrative

systems

-

Natural language understanding and generation of character dialogue

-

Ethical and privacy concerns related to games (e.g., ownership of text

and audio chat in massively multiplayer online games)

We encourage participants to share frequently used metrics for assessing game and player performance. We invite submissions of full papers (8 pages), short papers (4 pages), and extended abstracts (2 pages). Page lengths are excluding references and metrics. Further instructions and requirements can be found on our website.

LRE 2020 Map and the "Share your LRs!" initiative

"When submitting a paper from the START page, authors will be asked to provide essential information about resources (in a broad sense, i.e. also technologies, standards, evaluation kits, etc.) that have been used for the work described in the paper or are a new result of your research. Moreover, ELRA encourages all LREC authors to share the described LRs (data, tools, services, etc.) to enable their reuse and replicability of experiments (including evaluation ones).

As scientific work requires accurate citations of referenced work so as to allow the community to understand the whole context and also replicate the experiments conducted by other researchers, LREC 2020 endorses the need to uniquely Identify LRs through the use of the International Standard Language Resource Number (ISLRN, www.islrn.org), a Persistent Unique Identifier to be assigned to each Language Resource. The assignment of ISLRNs to LRs cited in LREC papers will be offered at submission time.

Important Dates

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14th February 2020: Submission Deadline

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13th March 2020: Notification of Acceptance

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2nd April 2020: Camera Ready Deadline

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11th May 2020: Workshop Date

Organising Committee

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Chris Madge, co-chair (Queen Mary University of London)

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Stephanie M. Lukin, co-chair (U.S. Army Research Laboratory)

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Jon Chamberlain (University of Essex, UK)

-

Karėn Fort (Université Paris-Sorbonne, France)

-

Udo Kruschwitz (University of Regensburg, Germany)

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James Ryan (BBN Technologies, US)

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