2IS&NLG2018 - Workshop on Intelligent Interactive Systems and Language Generation (https://sites.google.com/view/2is-nlg2018)
** Paper deadline: September 10th, 2018 **
This workshop will be held as part of the 11th International Conference on Natural Language Generation (INLG2018), November 5-8, Tilburg, The Netherlands
CALL FOR PAPERS Language generation appears to be promising and to have a central role in a variety of intelligent interactive systems, as current research trends in conversational interaction and interfaces are demonstrating. In order to raise constructive discussion from an interdisciplinary perspective and define the research challenges to be addressed, the workshop 2IS&NLG seeks to gather researchers and practitioners working on language generation, human-computer interaction, conversational agents, and computational intelligence that deal with cross-cutting issues concerning language generation (NLG) and intelligent interactive systems (2IS).
We solicit contributions in the form of regular papers (up to 4 pages + 1 references in the ACL paper format) or demo papers (up to 2 pages) dealing with research topics in which either interaction or artificial intelligence is addressed jointly with language generation.
Submissions should be made through https://easychair.org/conferences/?conf=2isnlg2018
INVITED TALK We are honoured to host an invited talk by Sander Wubben, assistant professor at Tilburg University and co-founder of flow.ai, who is committed to bring smarter interactive chatbots as a form of conversational AI. His talk will focus on “Applications of NLG in practical conversational AI settings”, discussing the latest advances and current limitations of chatbots and voice apps.
TOPICS (include, but are not limited to) Conversational Agents and interfaces: chatbots, virtual humans, . . . Theory and research methods for user evaluation in NLG contexts Measuring the effect of NLG in Intelligent Interactive Systems Usability of eXplainable AI/interfaces Multimodal interfaces in/for NLG systems NLG for Games (e.g. generation of textual game assets, character dialogue, scenario generation) User modeling, user context, personalization, and adaptive language generation Argument mining, visualization and generation Other novel interactive applications of automatic language generation: creativity, persuasion, e-learning, . . .
IMPORTANT DATES Tentative Title and Authors due: August 15, 2018 (still open, recommended) Submissions due: September 10, 2018 (extended!) Notification of acceptance: September 30, 2018 Camera-ready papers due: October 15, 2018 Workshop session: November 5, 2018
PUBLICATION All accepted papers will be published in the ACL Anthology. The papers will undergo a peer reviewing process by members of the workshop's program/reviewing committee, assessing their relevance and originality for the workshop.
ORGANIZERS José M. Alonso (Centro Singular de Investigacion en Tecnoloxias da Informacion (CiTIUS), University of Santiago de Compostela, Spain) Alejandro Catala (Centro Singular de Investigacion en Tecnoloxias da Informacion (CiTIUS), University of Santiago de Compostela, Spain) Mariët Theune (Human Media Interaction, University of Twente, The Netherlands)
PROGRAM COMMITTEE Alberto Bugarin, CiTIUS, University of Santiago de Compostela Ondřej Dušek, Heriot-Watt University Pablo Gervás, Universidad Complutense Madrid Helen Hastie, Heriot-Watt University Dirk Heylen, Human Media Interaction, University of Twente Amy Isard, University of Edinburgh Uzay Kaymak, Eindhoven University of Technology Simon Mille, Universitat Pompeu Fabra Martı́n Pereira-Fariña, Center for Argument Technology, University of Dundee Alejandro Ramos-Soto, CiTIUS, University of Santiago de Compostela, University of Aberdeen Chris Reed, Center for Argument Technology, University of Dundee Ehud Reiter, University of Aberdeen, Arria NLG plc. Daniel Sanchez, University of Granada Nicolas Szilas, University of Geneva Anna Wilbik, Eindhoven University of Technology Georgios N. Yannakakis, University of Malta