[Corpora-List] CFP: Games4NLP: Using Games and Gamification for Natural Language Processing

Karën Fort karen.fort at paris-sorbonne.fr
Sat Jan 21 21:05:28 CET 2017

Dear all,

We invite you to submit papers to Games4NLP:




Games4NLP: Using Games and Gamification for Natural Language Processing

4 April 2017, Valencia, Spain


Games4NLP is an independent symposium co-located with the 15th European Chapter of the Association for Computational Linguistics (EACL) Conference that will take place on April 3-7, 2017 in Valencia, Spain.

The Games4NLP symposium aims to promote and explore the possibilities for research and practical applications of using games and gamification for Natural Language Processing (NLP). The main objective is to provide a forum for researchers and practitioners to discuss and share ideas regarding how the NLP research community can benefit from using game/gamification strategies. For example, games can be used to collect large numbers of annotations of human language provided that there are sufficient numbers of players who are motivated to play, and these annotations, when aggregated, can be used as labels that replace or compliment the effort of expert annotators. The symposium welcomes the participation of both academics and industry practitioners interested in the use of games and gamification for NLP.

The potential topics of interest include, but are not limited to:

+ Games for collecting data useful for NLP (games in planning, under development, or deployed); + Presentation and/or analysis of game data from established games; + Gamification of NLP tasks (Techniques, best practice and evaluation of gamification strategies); + Player motivation (Strategies for recruitment and retention of players and player profiling); + Game design (Conceptual design elements and reports of success and/or failure of designs); + Processing NLP game data (Aggregation methods and strategies for minimising noise and cheating); + Use of NLP game data (How game-generated data has been used for NLP applications); + Evaluation of games for NLP (Metrics for evaluating game performance, evaluating player performance, motivation and bias, and evaluating task difficulty); + Directive strategies that attempt to use game metrics in real-time.

The symposium will feature presentations of works-in-progress and best practice from researchers using games and gamification for NLP tasks. Presentations will be grouped into themes such as player motivation, game design, using data generated by games and measuring game performance. Key note speakers to be announced soon.

The symposium is inviting extended abstract submissions (2 pages maximum, including references) of proposals for talks, demos and posters.

Submissions must be in PDF, and must conform to the official style guidelines for EACL 2017 (see http://www.dali-ambiguity.eu/games4nlp/ for details).

Please email your submission to games4nlp at dali-ambiguity.eu by Friday 17 February 2017.


Deadline for submissions: Friday 17 February 2017 Notification of acceptance: Friday 3 March 2017 Final program: 27 March 2017 Symposium date: 4 April 2017

-- Karën Fort Maîtresse de Conférences en informatique Université Paris-Sorbonne laboratoire STIH 28, rue Serpente 75006 Paris Bureau D211 (privilégier les courriels) http://karenfort.org

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