[Corpora-List] CfP: GamifIR @ ECIR'15 (Deadline extended)

Kruschwitz, Udo udo at essex.ac.uk
Tue Feb 3 00:05:48 CET 2015

************************************************************************ FINAL CALL FOR PAPERS *Deadline extended* *************************************************************************

     Second International Workshop on Gamification for Information Retrieval (GamifIR’15)      Held in conjunction with ECIR 2015      Vienna, Austria      29 March 2015


************************************************************************* +++ Update: Deadline extended +++ ************************************************************************* Submission deadline extended to 9 February 2015

==== Goals ====

Many research challenges in the field of IR rely on tedious manual labour. Canonical examples include the manual feedback required to assess the relevance of documents to a given search task or the evaluation of interactive IR approaches. Performing these tasks through crowdsourcing techniques can be useful, but often fail when motivated users are required to perform a task for reasons other than just being paid per click. A promising approach to increase user motivation is by employing gamification methods which has been applied in various environments and for different purposes, such as marketing, education, pervasive health care, enterprise workplaces, e-commerce, human resource management and many more.

The definition of gamification is still under discussion, e.g., whether it covers methods “to facilitate and support the users' overall value creation” (Huotari, 2012) or as a user experience enhancement using game design elements “regardless of specific usage intentions, contexts [...]” (Deterding, 2011) or environments.  Definitions pursuing the increase of user experience and overall value indicate that the application of gamification is goal oriented.

Although several studies indicate that gamification can lead to increased user activity, a detailed analysis of users' personal perception of gamification principles has barely been studied. In the last few years, several frameworks on how to gamify were proposed, but there are still many open questions on how to start. We think a particular challenge of applying gamification is to find an elegant and subtle way of adopting and adapting game design patterns, mechanisms and elements to a particular scenario and user set.

The Second International Workshop on Gamification for Information Retrieval (GamifIR’15) focuses on the challenges and opportunities that gamification can present for the IR community. The workshop, organized in conjunction with ECIR’15, aims to bring together researchers and practitioners from a wide range of areas including game design, information retrieval, human-computer interaction, computer games, and natural language processing.

==== Topics of Interest ====

In this workshop we want to discuss and learn from planned and already executed studies and utilizations of gamification. Therefore we invite the submission of position papers as well as novel research papers and demos addressing problems related to gamification in IR. Topics of interest include but are not limited to:

- Gamification approaches in a variety of contexts, including document annotation and ground-truth generation; interface design; information seeking; user modelling; knowledge sharing - Gamification design - Applied game principles, elements and mechanics - Gamification analytics - Long-term engagement - User engagement and motivational factors of gamification - Player types, contests, cooperative gamification - Search challenges and gamification - Game based work and crowdsourcing - Applications and prototypes

Submissions from outside the core IR community and from industry are actively encouraged.

==== Keynote ====

Leif Azzopardi, University of Glasgow, will give a keynote!

==== Submission Details ====

All papers should be 2-5 pages long (in PDF format) following the ACM proceedings format and must be submitted electronically by 9 February 2015 through the EasyChair submission page: https://easychair.org/conferences/?conf=gamifir15 The submissions will be peer-reviewed by members of the program committee. We are planning for a highly interactive workshop where all accepted papers will be presented in boaster+poster format.

==== Previous GamifIR ====

http://gamifir.dai-labor.de/previous-events/gamifir14/ http://gamifir.dai-labor.de/gallery/gamifir-2014/

====  Program Committee ====

- Omar Alonso, Microsoft Research (USA) - Raian Ali, Bournemouth University (UK) - Michael Ameling, SAP (Germany) - Jon Chamberlain, University of Essex (United Kingdom) - Carsten Eickhoff, ETH Zurich (Switzerland) - Christopher G Harris, The University Of Iowa (USA) - Hideo Joho, University of Tsukuba (Japan) - Edith Law, University of Waterloo (Canada) - Craig Stewart, Coventry University (United Kingdom) - Albert Weichselbraun, University of Applied Sciences Chur (Switzerland) - Till Plumbaum, TU Berlin (Germany)

==== Organizing Committee ====

- Frank Hopfgartner, TU Berlin (Germany) - Gabriella Kazai, Semion Ltd. (United Kingdom) - Udo Kruschwitz, University of Essex (United Kingdom) - Michael Meder, TU Berlin (Germany) - Mark Shovman, Yahoo! Labs (Israel)

====  Important Dates ==== - Submission: 9 February 2015 - Notification: 20 February 2015 - Camera-ready: 27 February 2015 - Workshop: 29 March 2015

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