[Corpora-List] CFP GRAPP 2013 - International Conference on Computer Graphics Theory and Applications

CalendarSites calendarsites at insticc.org
Thu May 31 12:55:35 CEST 2012


CALL FOR PAPERS

International Conference on Computer Graphics Theory and Applications - GRAPP 2013

Website: http://www.grapp.visigrapp.org

February 21 - 24, 2013

Barcelona, Spain

Important Deadlines:

Regular Paper Submission: July 31, 2012

Authors Notification (regular papers): November 2, 2012

Final Regular Paper Submission and Registration: November 23, 2012

Sponsored by

INSTICC - Institute for Systems and Technologies of Information, Control and Communication

INSTICC is Member of:

WFMC- Workflow Management Coalition

The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and

practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from

Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.

We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as

general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and

originality. The conference program will include both oral and poster presentations.

Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also

envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the

conference secretariat.

GRAPP 2013 is part of the 7th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2012) that

has 2 more conferences with very strong synergies between them, namely:

- IVAPP: International Conference on Information Visualization Theory and Applications (http://www.ivapp.visigrapp.org)

- VISAPP: International Conference on Computer Vision Theory and Applications (http://www.visapp.visigrapp.org)

These three concurrent conferences are held in parallel and registration to one warrants delegates to attend all three.

KEYNOTE SPEAKERS

GRAPP 2013 will have several invited keynote speakers, who are internationally recognized experts in their areas. Their names are not yet confirmed.

PUBLICATIONS

All accepted papers (full, short and posters) will be published in the conference proceedings, under an ISBN reference, on paper and on CD-ROM support.

All papers presented at the conference venue will be available at the SciTePress Digital Library (http://www.scitepress.org/DigitalLibrary/). SciTePress is

member of CrossRef (http://www.crossref.org/).

A short list of presented papers will be selected so that revised and extended versions of these papers will be published by Springer-Verlag in a CCIS Series

book.

The proceedings will be submitted for indexation by Thomson Reuters Conference Proceedings Citation Index (ISI), INSPEC, DBLP and EI (Elsevier Index).

AWARDS

Best paper awards will be distributed during the conference closing session.

Please check the website for further information (http://www.grapp.visigrapp.org/best_paper_awards.asp).

CONFERENCE CHAIR

José Braz, Escola Superior de Tecnologia de Setúbal, Portugal

PROGRAM CO-CHAIRS

Sabine Coquillart, INRIA, France

Carlos Andujar, Universitat Politècnica de Catalunya, Spain

1. GEOMETRY AND MODELING

2. RENDERING

3. ANIMATION AND SIMULATION

4. INTERACTIVE ENVIRONMENTS

5. SOCIAL AGENTS IN COMPUTER GRAPHICS

6. RENDERING

AREA 1: GEOMETRY AND MODELING

Modeling and Algorithms

Scene and Object Modeling

Modeling of Natural Scenes and Phenomena

Image-Based Modeling

Solid and Heterogeneous Modeling

Geometric Computing

Surface Modeling

Physics-Based Modeling

Sketch-Based Modelling

Multi-Resolution Modeling

Fundamental Methods and Algorithms

Model Validation

Texture Models, Analysis, and Synthesis

Reflection and Illumination Models

Anthropometric Virtual Human Models

CAGD/CAD/CAM Systems

AREA 2: RENDERING

Real-Time Rendering

Computational Photography

Systems and Software Architectures for Rendering

Volume Rendering

Rendering Algorithms

Image-Based Rendering

Lighting and Appearance

Non-Photorealistic Rendering, Painting-like rendering, Drawing

Rendering Hardware

Point-Based Rendering

Shadows, Translucency and Visibility

High-Performance Computing and Parallel Rendering

Audio/Sound Rendering

AREA 3: ANIMATION AND SIMULATION

Animation Algorithms and Techniques

Real-time Visual Simulation

Special Effects

Facial Animation

Animation Systems

Animation and Simulation of Natural Environments

Behavioural Animation

Animation from Motion Capture

Character Animation

Plausible Motion Simulation

Animation of Particle Systems

Animation Languages

Human Figure Animation

Motion Control

Crowd Simulation

Physics-based Animation

Image-based Animation

Knowledge-based Animation

Modeling and Simulation for Education and Training

Motion Synthesis

Retargeting of Motion Capture Data

Animation Retargeting

AREA 4: INTERACTIVE ENVIRONMENTS

Augmented, Mixed and Virtual Environments

Virtual Tours

Hardware Technologies for Augmented, Mixed and Virtual Environments

Collaborative Augmented, Mixed and Virtual Environments

Distributed Augmented, Mixed and Virtual Reality

Collision Detection

Real-time Graphics

Advanced User Interfaces

Mobile Interfaces

Graphical Interfaces

Virtual Humans and Artificial Life

Graphics in Computer Games

Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients

Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs

Non-Desktop Interfaces

Sketch-based Interfaces

Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)

Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web

e-Learning Applications and Computer Graphics

Games for Education and Training

Evaluation of Human Performance and Usability in Virtual Environments

AREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICS

Social Agents and Avatars

Emotion and Personality

Autonomous Actors

Artificial Inteligence based Animation

Social and Conversational Agents

Inter-Agent Communication

Social Behavior

Gesture Generation

Emotional and Social Interaction with Virtual Agents

AREA 6: RENDERING

Real-Time Rendering

Computational Photography

Systems and Software Architectures for Rendering

Volume Rendering

Rendering Algorithms

Image-Based Rendering

Lighting and Appearance

Non-Photorealistic Rendering, Painting-like rendering, Drawing

Rendering Hardware

Point-Based Rendering

Shadows, Translucency and Visibility

High-Performance Computing and Parallel Rendering

Audio/Sound Rendering

PROGRAM COMMITTEE

Available soon.

Please check further details at the conference website (http://www.grapp.visigrapp.org)

-------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: text/html Size: 21333 bytes Desc: not available URL: <https://mailman.uib.no/public/corpora/attachments/20120531/ae9de65e/attachment.txt>



More information about the Corpora mailing list